The article you see below is a Stub. This means that all the information presented may not be accurate or coherent. If you wish to aid this wiki by proofreading or completing the article, then feel welcome to do so. |
13 Sentinels: Aegis Rim[note 1] is an adventure video game developed by Vanillaware and published by Atlus for the PlayStation 4 and the Nintendo Switch.
Plot[]
Characters[]
Playable Characters[]
- Juro Kurabe: An ordinary, mild-mannered boy with a love for sci-fi movies. Pilots the second-generation Sentinel No. 13.
- Iori Fuyusaka: A clumsy, cheerful girl. Bright but very unfocused. Pilots the second-generation Sentinel No. 15.
- Shu Amiguchi: A rich, smart, and athletically gifted playboy. Pilots the fourth-generation Sentinel No. 20.
- Megumi Yakushiji: A serious and possessive girl with a strong affection for Juro. Pilots the fourth-generation Sentinel No. 23.
- Takatoshi Hijiyama: A fiercely patriotic, polite, and soft-hearted young man who is easily flustered. Pilots the first-generation Sentinel No. 12.
- Yuki Takamiya: A protective and tomboyish delinquent. Pilots the fourth-generation Sentinel No. 21.
- Ei Sekigahara: A brooding and cool-headed boy with amnesia. Quick-witted and good at brawling. Pilots the first-generation Sentinel No. 11.
- Natsuno Minami: An energetic member of the track and field team, with a broad knowledge of science fiction and UFO lore. Pilots the third-generation Sentinel No. 17.
- Keitaro Miura: A thoughtful and serious young man drafted into the military during the Pacific War. Childhood friends with Hijiyama and Tamao Kurabe. Pilots the third-generation Sentinel No. 19.
- Tomi Kisaragi: An incredibly sassy and sharp-tongued girl. Unafraid to be as blunt and dry as she can. Pilots the third-generation Sentinel No. 16.
- Nenji Ogata: A juvenile delinquent with a compassionate and old-fashioned soul. Pilots the first-generation Sentinel No. 10.
- Ryoko Shinonome: A gloomy, soft-spoken girl who needs to take medicine regularly. Pilots the second-generation Sentinel No. 14.
- Renya Gouto: A mature, analytic, and logical upperclassman. Pilots the fourth-generation Sentinel No. 22
Supporting Characters[]
- Kyuta Shiba: Juro's childhood friend. A simple-minded, sociable boy who is always cracking jokes.
- Miwako Sawatari: A close friend of Iori and Tomi. She has a reserved and kind personality.
- Tsukasa Okino: A high school prodigy with an extremely high IQ, full of intellectual curiosity. He frequently teases Hijiyama.
- Chihiro Morimura: The school nurse for Sakura High School. She is also the class teacher for class 1-B.
- Chihiro: Keitaro's little sister.
- Tetsuya Ida: A part-time instructor at Sakura High School.
- Erika Aiba: A student from class 1-D who loves detective novels.
- Takemi Wajima: A delinquent from 1985 and gang leader at Nigakuri Industrial School.
- Heizo Onishi: A police officer from the juvenile crimes section in the Kamazumi Ward police department.
- Miyuki Inaba: A popular idol in 1984.
- 426: A prisoner from the future.
- BJ: A mysterious robot that Natsuno befriends.
Gameplay[]
An adventure video game where players take control of 13 different characters. The narrative takes place in a fictional Japan in the 1980s, primarily told through the "Remembrance" portion of the game. Strategy-based battles take place in the "Destruction" portion of the game. Documented events and important narrative information are stored within the "Analysis" portion of the game.
Difficulty[]
Before starting a game, the player must choose between one of three difficulties: "Casual", "Normal", and "Intense".
Remembrance[]
Walk along fragments of the past through the eyes of the 13 protagonists.
Remembrance, which is portrayed in a side-scrolling style, is the story portion that contains the core of the story. Gameplay is performed by selecting one of 13 available characters within the five eras: 1945, 1985, 2025, 2065, and 2105. A key mechanic is the "Thought Cloud", which stores hints and is used to collect information needed to progress the story. By interacting the Thought Cloud with various aspects in the character's environment, new keywords and information can be obtained and be used.
Destruction[]
Control the Sentinels and face the crisis head on.
Destruction is the strategy-based battle portion of the game, where each of the 13 protagonists pilot Sentinels in their fight against the Deimos invasion. Since each Sentinel of each generation has their own battle style, a basic strategy is to select a suitable team to handle the specific wave. In a fight, a maximum of six characters can be brought to the "strike team" where the objective is to typically terminate every single enemy unit.
In some cases like boss battles, the objective is to simply destroy the boss. In every case, the selected strike team must guard the Aegis terminal. If the terminal's HP drops to 0, it is game over. Non-selected members are placed on Defense and will act as auto-shock and assist. After each battle, the units that were previously selected will accumulate their Brain Overload gauge. When that gauge hits maximum, they will be unavailable for deployment on the next battle.
There are five areas that are playable in Destruction:
- The Tutorial and Prologue Area, Beginning of the End, a six-wave area,
- 1st Area in Ashitaba City, consisting of 10 waves,
- 2nd Area in Shibugaki City, consisting of 10 waves,
- 3rd Area in the Himawari Ward, consisting of 10 waves,
- Final Area in Sakura Ward, consisting of one final wave,
- and the 4th Area Sumire Ward, which is unlocked following the clearing of Remembrance.
Commands[]
A unit has four commands:
- Action is the list of techniques that a unit can use. The player can upgrade and purchase more techniques in Customize before deployment.
- Move allows them to move any unit they want. This is typically used to move a character in range of an enemy unit they want to attack.
- In Repair, the character forfeits their turn to recharge HP. This leaves them open for enemy attacks.
- In Defend, the character forfeits their turn to recharge EP, which is required for techniques. This also leaves them open for enemy attacks.
Customize[]
Using Meta Chips earned from completing various parts of Remembrance and Destruction, the player can purchase and upgrade techniques for use in battle.
They can also upgrade the Sentinels through five different aspects:
- Armor: Enhanced Machine Soldiers Armor. HP ↑ DEF ↑ Suppresses attacks with a certain probability.
- Generator: Machine Soldiers Power Furnace upgrade. EP ↑ ATK ↑ EP recovery increased.
- Fire Control Equipment: Enhanced Machine Soldiers FCS. ATK ↑ ACC ↑ Critical damage increased.
- Actuator: Strengthened the drive system of Machine Soldiers. SPD ↑ DEF ↑ movement speed and distance increased.
- Neurolink: Strengthens the machine synchronization system of Machine Soldiers. ACC ↑ SPD ↑ Get EXP ↑ Reduce brain load.
Post Battle[]
After each battle points are tallied up and character units are given EXP based on their performance in battle. A selected unit will receive the MVP star rating, giving them additional EXP. Based on the player's score, they are awarded Meta Chips and Mystery Points. Depending on if they adhered to the bonus objectives, which can range from an allowance of a certain number of units, or using the required name units, they are awarded additional Meta Chips and Mystery Points.
As each character accumulates EXP, their character level will increase, unlocking skills unique to them.
Analysis[]
Look back on the truths revealed so far.
There are two parts to Analysis:
- The Event Archive is where the player can replay cutscenes and recall events in the game.
- Mystery Files provide answers to mysteries related to the characters and story. While some are automatically revealed through Remembrance, some are locked in red, requiring a Mystery Point to unlock. These mystery points are awarded abundantly in Destruction.
Gallery[]
Videos[]
Notes[]
- ↑ Japanese: 十三機兵防衛圈 Juusan Kihei Bouei Ken, lit. 13 Machine Soldier Defence Zone

















