Natsuno Minami

For the more spoiler-filled details about the character, go to File No. 011 of the mystery files.

''This page is about the protagonist Natsuno Minami. For other characters with the same name, please visit Natsuno (disambiguation)''

Natsuno Minami (南 奈津乃 Minami Natsuno) is a Protagonist is 13 Sentinels: Aegis Rim.

Profile
Sci-Fi Fangirl

A perky, friendly girl on her school's track team who loves a good sci-fi story. She attends Sakura High School, has a younger brother, and is close with her neighbor, Tamao, who is the grandmother of Juro. She is childhood friends with Yuki, and befriended Iori and Miwako in elementary school. When she discovers a small robot hiding in the school, it seems like a story out of one of her favorite movies. However, she finds herself drawn into a massive, apocalyptic conspiracy in which the danger of her shows becomes disturbingly real. She attends Sakura High School. She has a younger brother and is close with her neighbor, Tamao, who is the grandmother of Juro. She is childhood friends with Yuki, and befriended Iori and Miwako in elementary school.

Story
Work in Progress

Gameplay
"We can do this... Definitely!"- Natsuno moving into position.

Natsuno foregoes immediate burst damage for a more slow burn, deliberate style of play. Warmup Run is her ace in the hole. After traveling a certain distance, even the basic starter weapons of a Generation 3 Sentinel can mop up or heartily soften armored kaiju. The ability boosts her attack so greatly, even her Heavy Railgun can outdamage Miura's superior Mega Railgun if given enough room to move. With an option to install a Forced Cooling Device, she can act and recover quickly after an attack. This makes for a deadly combination and can keep the enemies at bay while running and gunning or stalling with more frequent EMP attacks. In the event her Sentinel is destroyed, she can move considerably faster on foot. So much so that she can even outrun most homing missiles locked onto her.

Compared to Miura and Kisaragi, Natsuno is faster than Kisaragi but weaker than Miura. Having everyone be critically damaged, being near Hi-Quads and replaying cleared stages with an S-Rank will boost her attack power. Attacking first, then having Miura attack second helps boost his attack as well.

Her weaknesses is time, set up, a lack of immediate safe damage, and an odd skill set that's too situational in order to reliably get the most of. It will take some time to activate Warmup Run, even with an upgraded Actuator (60 and above). The lack of Super Large Missile can lead to awkward situations where hordes of kaiju snowball into an unstoppable wave. Caution is highly advised when she's the only Generation 3 during APSOS boss fights. Homing Missile, her only high damage, wide hitting single attack, is not very reliabe. Lastly, Gravity support from a Generation 4 or a Terminal Power is needed in order to efficiently kill a swarm of staggered kaiju with her railgun.

Etymology

 * Natsuno's surname Minami means "south" (南).

Events

 * Spirited Girls No. 049


 * Nat-chan and Yuki-chan No. 082


 * The Life of Natsuno Minami No. 084


 * Close Encounters With...? No. 085


 * Hello, BJ! No. 086


 * The Shifter Gate No. 087


 * The War of the Worlds No. 088


 * The New Old Building No. 089


 * Mysterious Motives No. 090


 * Transcending Space and Time No. 091


 * Boy Meets Girl No. 092


 * Air Raid No. 093


 * The New American Weapon No. 094


 * No Place Like Home No. 098


 * My Best Friend's Meddling No. 103


 * Usami's Got a Gun No. 106


 * What Sawatari Saw No. 107


 * Exterminator No. 109


 * Why Are You Here? No. 114


 * Another Freeloader No. 115


 * A House That Shouldn't Exist No. 116


 * The Mysteries of Time Travel No. 118


 * Where Did We Come From? No. 119


 * Going Back Home No. 121


 * The Search for Chihiro No. 122


 * The Disappearance of Tamao No. 123


 * Finding Gouto No. 124


 * Mistaken Identity No. 126


 * A Missing Memory No. 127


 * A Closed World No. 129


 * The Hawk Has Landed No. 148


 * BJ, Missing No. 151


 * Holder of the Key No. 179


 * Terraforming No. 233


 * Counting on a Student ID No. 265


 * Led by a Scout Unit No. 237


 * Goodbye, BJ No. 276


 * Records of the Truth No. 279


 * Breaking Limits No. 296


 * The Last Hope No. 305


 * Planet RS13-Alpha No. 306


 * Respective Futures No. 312

Pilot Skills

 * Level 5: Sprinter- Move speed increases when not piloting a Sentinel.


 * Level 10: Warmup Run- Attack increases temporarily, proportional to distance moved.


 * Level 15: Research Notebook- Increases all stats when on a stage already completed with S-rank.


 * Level 20: The War of the Worlds- If Hi-Quad is nearby, Attack significantly increases.


 * Level 25: Gotta Stay Positive!- The more Kaiju there are, the higher all stats increase.


 * Level 30: I Won't Give Up, BJ! - Significantly increases all stats when total HP of allies is 70% or below.