Meta Chips/Meta-System

Meta Chips are a form of currency found in 13 Sentinels: Aegis Rim, and are collected from defeated kaiju or remembrance stories. They can be used to purchase/enhance armaments, or to upgrade 5 parameters of the Sentinel. Meta-Chips can also be used to enhance functions of the Meta-System, also known as the terminal.

Terminal Enhancement
Meta-System: As the core programming of the terminal, the meta-system must be upgraded to unlock other functions, and can be upgraded up to level 10. Costs 1000 extra meta-chips each level.

Score Multiplier: Score achieved during battle is multiplied by the level upgraded. Costs 1000 extra meta-chips each level.

Chip Multiplier: Meta-Chip rewards are multiplied by half the level upgraded. Costs 2000 extra meta-chips each level.

Meta-Skill Use: Increases personal Meta-Skill uses to the level upgraded. Costs 1000 extra meta-chips each level.

[Meta-Skill] Terminal Recovery: Fixes 30% of Terminal corruption. Costs 1000 meta-chips.

[Meta-Skill] Heal Team HP: Recovers 30% of all allies' HP. Costs 1000 meta-chips.

[Meta-Skill] Heal Team EP: Recovers 30% of all allies' EP. Costs 2000 meta-chips.

[Meta-Skill] Instant Team Cooldown: Immediately all allies to take action. Costs 2000 meta-chips.

[Meta-Skill] Team Barrier: Raises shields on all allies for 10 seconds. Costs 3000 meta-chips.

[Meta-Skill] Team Accelerate: Doubles all allies' move speed for 30 seconds. Costs 3000 meta-chips.

[Meta-Skill] Power Boost: Doubles Attack of Sentinels/support armaments in range for 15 seconds. Costs 4000 meta-chips.

[Meta-Skill] Durability Boost: Halves damage to Sentinels/support armaments in range for 30 seconds. Costs 4000 meta-chips.

[Meta-Skill] Gravity: Plants a gravity field at a target area for 8 seconds, pulling kaiju toward it. Costs 5000 meta-chips.

[Meta-Skill] Deploy Type-98: Summons 4 Type-98 Bipeds. Costs 5000 meta-chips.

[Meta-Skill] Score Boost: All kaiju within range give 3 times the level upgraded score rewards for 1 minute. Costs 6000 meta-chips.

Sentinel Upgrades
 Armor 

Enhances the Sentinel's armor. HP is increased, Defense is increased, and there is an added chance to nullify attacks.

 Generator 

Enhances Sentinel's Generator. EP is increased, Attack is increased, and EP recovery is increased.

 Fire Control Equipment 

Enhances Sentinel's Fire Control Systems(FCS). Attack is increased, Accuracy is increased, and critical damage is increased.

 Actuator 

Enhances Sentinel's drive system. Speed is increased, Defense is increased, and move speed/distance is increased.

 Neurolink 

Enhances Sentinel's nerve sync. Accuracy is increased, Speed is increased, EXP is increased, and decreases how much Brain Overload the pilots receive.

1st Generation Sentinels
2nd Generation Sentinels:

Heavy Knuckles: Attacks a ground kaiju 2 times with the Sentinel's giant fist. EP cost: 0

Enhanced Power:2740x2 /Enhanced Wait Time:4s

Arm-Mounted Machine Cannons: Attacks kaiju within target area in front of the Sentinel with Machine Cannons. EP: 0 cost:

Enhanced Power:72x49 /Enhanced Wait Time:7s

Multi Rocket Launchers: Fires multiple rockets into target areas. EP cost: 100

Enhanced Power:150x8 /Enhanced Wait Time:7s

Sentry Gun: Places small railgun at target area. Autofires on kaiju. EP cost: 250

Enhanced HP:3000 /Enhanced Power:1300x10 /Enhanced Wait Time:8s

Guardian: Places a Guardian at target area. Acts as a decoy, distracting kaiju. EP cost: 100

Enhanced HP:4000 /Enhanced Wait Time: 7s

Jammer Rocket Launchers: Fires rockets into target area. Decreases move speed by 25% and durability by 50%. EP cost: 100

Enhanced Power:100x2 /Enhanced Wait Time:6s /Enhanced Effect:15s

Anti-Ground Piercing Rocket Launchers: Fires piercing rockets at ground kaiju within target area. EP cost: 150

Enhanced Power:300x4 /Enhanced Wait Time:6s /Armor Piercing

Guardian Avenger: Places a Guardian at target area. Acts as a decoy, and violently explodes when destroyed. EP cost: 250

Enhanced HP:1500 /Enhanced Power:4000 /Enhanced Wait Time:7s

Plasma Arc Fusion Cutter: Welding tool deals heavy damage to a ground kaiju. Ignores armor and slows movement. EP cost: 350

Enhanced Power:260x50 /Enhanced Wait Time:7s /Enhanced Effect:15s/ Armor Piercing.

Repair Emitter: Places an emitter at target area. Recovers HP of nearby allies, up to a maximum of 40% HP. EP cost: 150

Enhanced HP:2000 /Enhanced Wait Time:7s /Enhanced Lasts for:8s

Shield Emitter: Places an emitter at target area. Shields nearby allies. EP cost: 200

Enhanced HP:2000 /Enhanced Wait Time:7s /Enhanced Lasts for:8s

Hyper Condenser (Gen 2): A modified condenser allows for 2 Sentry Guns to be placed. EP cost:None

3rd Generation Sentinels:

6 Multi-Launching Rapid Cannons: Attacks kaiju within target area in front of the Sentinel with heavy-caliber rounds. EP cost: 0

Enhanced Power:171x20 /Enhanced Wait Time:6s

Main Battery Heavy Railgun: Fires a large round directly forward at high speed, through electromagnetic induction. EP cost: 150

Enhanced Power:2100 /Enhanced Wait Time:5s

EMP Stunner: A Sentinel-localized electromagnetic field halts movement and drops aerial kaiju. EP cost: 200

Enhanced Power:5 /Enhanced Wait Time:8s /Enhanced Effect:6s

Long-Range Missiles: Attacks kaiju within target area with long-range missiles. EP cost: 100

Enhanced Power:110x6 /Enhanced Wait Time:6s

Stun Knuckles: Attacks ground kaiju with fist-mounted electromagnetic battering rams, halting their movement. EP cost: 100

Enhanced Power:1000 /Enhanced Wait Time:3s /Enhanced Effect:10s

Anti-Air Bombardment: Attacks aerial kaiju within target area in front if the Sentinel with anti-air bombardment. EP cost: 100

Enhanced Power:400x12 /Enhanced Wait Time:4s

Homing Missiles: Fires a highly potent homing missile at target kaiju. EP cost: 150

Enhanced Power:2720 /Enhanced Wait Time:6s

Forced Cooling Device: WT recovery speed increases by 30% due to a powerful cooling device. EP cost:None

Anti-Ground Hunter Missile: Fires a highly potent anti-ground long-ranged missile. Hits ground kaiju, ignoring armor. EP cost: 300

Enhanced Power:2800 /Enhanced Wait Time:8s /Armor Piercing

Missile Rain: Rains down countless missiles in a wide area in front of the Sentinel. EP cost: 350

Enhanced Power:26x174 /Enhanced Wait Time:6s

Main Battery Mega Railgun: Fires a large round directly forward at high speed, through focused electromagnetic induction. EP cost: 250

Enhanced Power:4500 /Enhanced Wait Time:5s

Super Large Missile: Fires off a powerful missile at a long distance. Can decimate a wide area. EP cost:750

Enhanced Power:10200 /Enhanced Wait Time:12s

4th Generation Sentinels:

Arm-Mounted Pulse Lasers: Fires laser beams at kaiju within target area in front of Sentinel. Ignores armor. EP cost: 0

Enhanced Power:82x24 /Enhanced Wait Time:5s/ Armor Piercing

Shield Matrix: Places shields on allies within target area, nullifying attacks from kaiju. EP cost: 150

Enhanced Wait Time:5s /Enhanced Effect:6s

Flare Torpedo: Deploys a mine at target area. Upon detecting kaiju, it explodes, overheating them. EP cost: 150

Enhanced Power:50 /Enhanced Wait Time:6s /Enhanced Lasts for:10s /Enhanced Effect:5s

Multi-Lock Missiles: Fires a random barrage of missiles of kaiju within target area, slowing their movement. EP cost: 100

Enhanced Power:61x59 /Enhanced Wait Time:4s /Enhanced Effect:6s

Shield Repair: Places a shield and recovers 30% HP of an ally. EP cost: 150

Enhanced Wait Time:5s /Enhanced Effect:6s

Gravity Missiles: Fires Missiles into target area. Gravitic forces pull kaiju toward the impact zone. EP cost: 150

Enhanced Wait Time:5s /Enhanced Lasts for:6s

Interceptors: Releases a swarm of drones that autofire on kaiju. Ignores armor. EP cost: 250

Enhanced Units:8 /Enhanced HP:100 /Enhanced Power:25x16/ Enhanced Wait Time:5s/ Armor Piercing

Leg Spike: Pierces kaiju with a leg spike and unleashes an electrical surge, overheating them. EP cost: 150

Enhanced Power:1940x2 /Enhanced Wait Time:4s /Armor Piercing /Enhanced Effect:6s

Arm-Mounted Convergent Lasers: Fires convergent laser beams directly forward from the Sentinel. Ignores armor. EP cost: 100

Enhanced Power:460x4 /Enhanced Wait Time:5s /Armor Piercing

Floating Mine: Sentinel moves to target area and deploys kaiju-sensitive mines. Overheats kaiju on detonation. EP cost: 150

Enhanced Power:250x6 /Enhanced Wait Time:5s /Enhanced Effect:7s

Hyper Condenser (Gen 4): A modified condenser allows for 4 more Interceptor units. EP cost:None