Megumi Yakushiji

For the more spoiler-filled details about the character, go to File No. 005 of the mystery files.

''This page is about Megumi Yakushiji, one of the protagonists. For other characters with the same name, please visit Megumi (disambiguation).''

Megumi Yakushiji (薬師寺 恵 Yakushiji Megumi) is a protagonist in 13 Sentinels: Aegis Rim.

Profile
Steadfast Guardian

A shy, composed girl of few words, with a nurturing domestic side. While she's devoted to her beloved, Juro, he himself has lost all memory of their past relationship. Goaded on by a mysterious talking cat, she agrees to a "contract"—willing to go to any lengths to restore the boy she loves.

Appearance
Megumi has brown hair, brown eyes, and wears glasses. Like most girls, she wears a serafuku with a lilac bow in front of the blouse. To this she also wears lace stockings

Relations
Juro Kurabe/Izumi (Crush/Boyfriend)

Keitaro Miura (Friend)

Tomi Kisaragi (Friend)

Etymology

 * The name "Megumi" means "blessing" (恵).
 * Megumi's surname Yakushiji means "medicine" (薬) (yaku), "teacher, master" (師) (shi) and "temple" (寺) (ji).

Events

 * The Boy from the Future No. 031


 * Izumi, Unreturning No. 042


 * The Yakisoba Pan Angel No. 043


 * Precious Memories No. 045


 * Tears No. 046


 * Spirited Girls No. 049


 * Dreaming of UFOs No. 053


 * The Pilot of Sentinel No.14 No. 083


 * A Promise to Tamao No. 104


 * The Univited Housewife No. 105


 * Another Freeloader No. 115


 * A House That Shouldn't Exist No. 116


 * Nat-chan's Gone No. 132


 * A Talking Cat No. 145


 * The Contract No. 149


 * Renya Gouto-Witch! No. 150


 * Keitaro Miura-Witch! No. 160


 * Why Did You...? No. 181


 * Sentinel No.10 No. 182


 * Escape from the Factory No. 183


 * Even So, I'll Do It No. 195


 * The Girl Who Talks to Cats No. 196


 * Jealousy No. 197


 * Short-Haired Boy-Witch! No. 198


 * Mission Failed No. 199


 * Juro Izumi No. 200


 * What I Can't Tell Miura No. 203


 * Megumi and Shu's Promise No. 209


 * To the Roof No. 210


 * Shu Amiguchi-Witch! No. 212


 * It's Not Magic No. 216


 * I'm a Liar No. 217


 * First to Suggest No. 218


 * Tomi Kisaragi-Witch! No. 219


 * Ogata in Waiting No. 220


 * An Ugly Flame No. 221


 * Fluffy's Joke? No. 222


 * Luring Fuyusaka No. 223


 * Iori Fuyusaka-Witch! No. 224


 * Is It Working? No. 248


 * Passing By No. 249


 * Juro Runs No. 250


 * Juro's in Danger! No. 251


 * Survival Plan No. 252


 * Days Long Gone No. 253


 * Hopeless Busybody No. 267


 * Message Service No. 270


 * The Little Mastermind No. 271


 * Criminal from the Future No. 282


 * The Final Witch No. 283


 * Fluffy and I No. 284


 * Spark of Determination No. 285


 * Vow of Victory No. 293


 * Planet RS13-Alpha No. 305


 * Dawn No. 308


 * Five-Year Reunion No. 311

Gameplay
"I'll participate. Is Juro going too?"- Megumi getting ready for battle.

Megumi's forte is versatility, ease of use, and providing support to her allies both offensively and defensively through unparalleled maneuverability and a Forced Cooling Device. With it, Megumi can jump between different engagements, efficiently deploy Interceptors to the fore, heal, shield, impede, weaken enemies, and shoot down missiles in a moment's notice. In short, she is a taskmaster who takes cares of the little things to make everyone's life a bit easier. What she makes up for in lack of firepower is having a balanced loadout, strong supports and a straightforward skill set that's easy to get the most out of.

In terms of stats, she herself is a frail unit with an above average EP and HP pool. Being alone, having Juro and or Kisaragi boosts her performance considerably. On the Defense side, she's the only character who's able to passively heal teammates with Repair Drones.

Megumi is overly reliant on having Juro, or at least Kisaragi on the team to be at her best. Her lack of more powerful weaponry makes it difficult to secure safe kills on medium kaiju unless she gets in close with her Arm Mounted Pulse Lasers or Multi-Lock Missiles. The firepower issue can be remedied with Interceptors+Hyper Condensor, but this combination takes up two valuable weapon slots for a pilot whose main strength is support and is cost prohibitive. As an extension, her Interceptors won't be as useful if they're not consistently mopping up Workers and Hunters to help recover EP.

Pilot Skills

 * Level 5: My Sole Best Friend- If Kisaragi is in the strike team, WT recovery speed increases.


 * Level 10: This Time, I'll Save You- If Kurabe is in the strike team, increases all stats.


 * Level 15: Used to Loneliness- Increases all stats when no allies are nearby.


 * Level 20: Hidden Girl Power- After defending, EP slightly recovers for boys, and HP slightly recovers for girls.


 * Level 25: Watch Me, Juro!- Whenever Kurabe is nearby, Attack is significantly increased.


 * Level 30: Look out, Juro!- Whenever Kurabe's HP decreases, WT recovery speed increases.